"(ebook) Anthony Piers - Xanth 16 - Demons Don't Dream" - читать интересную книгу автора (Anthony Piers)Dug smiled. It seemed they had had some player input He touched 0, which he took to be 10; he realized mat it couldn't be listed as 10 because when a player touched the 1 it would take him to 1 without giving him a chance to complete the number. That was one of the things computers did: pretending not to know what the player really wanted.
The question highlighted. Grundy came* to life. "There are a hundred questions hi this edition of the Companions of Xanth Game, and mere may be more in future editions as we get more player feedback. You can call up the list anytime by touching HELP and paging down. For two-digit numbers you can hold down the first number while you touch the second, and both digits will register. But it's probably easier just to ask me." It probably was. But Dug decided to play with the list a bit more. The questions were still on the scroll. So he touched 1. Grundy animated again. "To quit this game, touch ALT ESCAPE and turn off the set. But I hope you don't quit yet; you haven't given us a fair chance. We hardly know you." They hardly knew him? As if they were real and he was a mocked-up player! That seemed arrogant. But also intriguing. Dug touched 2. "To shortcut directly to the action, touch SHIFT ESCAPE. But I strongly advise against this, because mere's more you have to do, like checking in, and you'll be stuck with me as your Companion. Once you know the ropes, you can skip this whole scene, but please don't do it this time," Fair enough. So far mere had been no confusion, and he had not yet gotten into the game proper. He could skip ahead and look at it, but it made sense to give the Golem his chance. He touched 3. 6 PIERS ANTHONY "That creature on the cover is Nada Naga, Xanth's most luscious eligible princess. She is one of the available Companions." Grundy cocked an eye at him. "Maybe it's time you asked about Companions, if that isn't clear yet" So Dug typed WHAT ABOUT COMPANIONS? "I'm so glad you asked about Companions!" Grundy said. "That is of course the name of this game, and the main thing that distinguishes it from others. In this game you are never left to flounder helplessly, guessing at the procedures. You have a Companion to guide you through. Anything you need to know, you can ask your Companion, and if he (or she, if you select a female) doesn't know the answer, he'll give you a responsive guess. He will also warn you when you are going wrong, and in general be a true friend to you. You can trust your Companion absolutelyЧexcept for one thing. Touch Y or ENTER if you want to know about that one thing." Dug was tempted to touch the ESCAPE key instead, but was hooked. So he touched ENTER. "That is smart of you," Grundy said. "You see, your Companion is your truest friend, ordinarily. But there is one chance in seven that he will be a False Companion. That one will pretend to be your friend, but will lead you into mischief and doom. So if you get that one, you must be wary, and not take his bad advice. Unfortunately, there is no obvious way to tell a Fair Companion from a False Companion, because they look and act the sameЧuntil some key point in the game, when the False Companion will betray you. You must judge only by assessing the quality of the advice you are given, and recognizing bad advice. If you are able to identify your False Companion, you can not exchange him for another; once you choose your Companion, you are stuck with him throughout the game. You can ask him to go away, but then you will be alone in the game without guidance and are likely to get eaten by a dragon, or suffer some worse fate. It is better to keep him with you, but to be wary of him. It is possible DEMONS DON'T DREAM 7 to win the game with a False Companion, just a lot more difficult." The Golem paused, so Dug typed in a related query. SUPPOSE I JUST QUIT THE GAME, AND COME BACK NEW? "If you try to leave the game and return, so as to get a new Companion, you will find that the layout of the game has changed, so that not only are you not certain whether your new Companion is True or False, you are not sure whether paths which were safe before remain so. If you are well along in the game, it is better just to continue. But it is your choice, of course." This warning, rather than turning Dug off, intrigued him. So he could never quite trust his Companion. That promised a special thrill of excitement that would not have been there otherwise. He looked at the listed questions, and touched 9. 'The prize for winning the game, which is not easy to do, is to receive a magic talent, which will be yours in any future games you play. We do not know what that talent is, but it will surely be a good one, that will be a great advantage for you." Sort of like getting a free pass to another game. Dug shrugged. He didn't care much about fantasy anyway, so (his wasn't much of an inducement. He was beginning to get bored with this, so he touched 5. Grundy frowned. "I was hoping you would decide to stay with me. I can speak the languages of animals and plants, and learn things that others can not." Then he smiled. "But maybe you still will choose me. Here are the six other Companions from which to choose." He pulled up another scroll. This contained six names: Goody Goblin, Horace Centaur, Jenny Elf, Marrow Bones, Metria Demoness, and Nada Naga. Dug recognized the last name: the luscious creature of the cover. He didn't need to check the others. He highlighted Nada Naga, and her description and a picture appeared. 8 PIERS ANTHONY NADA NAGA, PRINCESS OF THE NAGA FOLK OF XANTH, WHICH ARE HUMAN/SERPENT CROSSBREEDS, CAPABLE OF ASSUMING EITHER FORM OR ONE IN BETWEEN. AGE 21, UNMARRIED, INTELLIGENT, NICE, BEAUTIFUL. ASSETS: MATURITY AND ABILITY TO ASSUME FIGHTING FORM. LIABILITIES: PRINCESSLY LIMITATIONS. Being a princess was a liability? Dug had to laugh. He was prepared to cope with it. What fun it would be to have such a woman as his Companion! Without hesitation, he touched RETURN. The picture expanded, and Nada Naga stepped out onto the main screen. "Thank you, Grundy," she said in a dulcet voice. Actually it was print in a speech balloon, but Dug could almost hear it. "I shall take it from here." |
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