"Blish, James - A Hero's Life" - читать интересную книгу автора (Blish James)> A Hero's Life
James Blish A HERO'S LIFE CONTENTS I, II, III, IV I Listening automatically for the first sound of possible interruption, Simon de Kuyl emptied his little poisons into the catch basin in his room and ironically watched the wisps of wine-coloured smoke rise from the corroded maw of the drain. He was sorry to see them go; they were old though venemous friends. He knew without vanity - it was too late for that - that High Earth had no more distinguished a traitor than he. But after only four clockless days on Boadicea, he had already found it advisable to change his name, his methods and his residence. It was a humiliating beginning. The almost worn-away legend on the basin read: Julius Boadicea. Things made on this planet were usually labelled that generally, as though any place in the world were like every other, but this both was and was not true. The present city, Druidsfall, was the usual low jumble of decayed masonry, slightly less ancient slums and blank-faced offices, but the fact that it was also the centre of the treason industry - hence wholly convenient for Simon - gave it character. The traitors had an architectural style of their own, characterized by structures put together mostly of fragmented statues and petrified bodies fitted like puzzle-pieces or maps. Traitors on Boadicea had belonged to an honoured social class for four hundred years, and their edifices made it known. Luckily custom allowed Simon to stay clear of these buildings after the first formalities and seek out his own bed and breakfast. In the old friendly inns of Druidsfall, the anonymous thumps of the transients - in death, love or trade - are said to make the lodgers start in their beds with their resident guilts. Of course all inns are like that; but nevertheless, that is why the traitors like to quarter there, rather than in the Traitors' Halls: it guarantees them privacy, and at the same time helps them to feel alive. There is undoubtedly something inhibiting about trying to deal within walls pieced together of broken stone corpses. Here in The Skopolamander, Simon awaited his first contact. This - now that he had dumped his poisons - would fall at the end of his immunity period. Quarantine was perhaps a more appropriate term… No, the immunity was real, however limited, for as a traitor to High Earth he had special status. High Earth, the Boadiceans thought, was not necessarily Old Earth - but not necessarily not, either. For twelve days Simon would not be killed out of sheer conservatism, at least, though nobody would attempt to deal with him, either. He had three of those days still to run - a dull prospect, since he had already completed every possible preliminary, and spiced only by the fact that he had yet to figure out how long a day might be. Boadicea's sun was a ninety-minute microvariable, twinned at a distance of a light-year with a bluewhite, Rigel-like star which stood - or had stood throughout historical times - in high Southern latitudes. This gave Druidsfall only four consecutive hours of quasi-darkness at a time, and even during this period the sky was indigo rather than black at its deepest, and more often than not flaring with aurorae. There was one lighting the window now, looking like a curtain of orange and hazy blue fire licking upward along a bone trellis. Everything in the city, as everywhere upon Boadicea, bespoke the crucial importance of fugitive light, and the fade-out - fade-in weather that went with it, all very strange after the desert glare of High Earth. The day of Simon's arrival had dawned in mist, which cold gales had torn away into slowly pulsating sunlight; then had come clouds and rain which had turned to snow and then to sleet - more weather in a day than the minarets of Novoe Jiddah, Simon's registered home town, saw in a six-month. The fluctuating light and wetness was reflected in Druidsfall most startlingly by its gardens, which sprang up when one's back was turned and did not need to be so much weeded as actually fought. They were constantly in motion to the ninety-minute solar cycle, battering their elaborate heads against back walls which were everywhere crumbling after centuries of such soft, implacable impacts. Half the buildings in Druidsfall glistened with their leaves, which were scaled with so much soft gold that they stuck to anything they were blown against - the wealth of Boadicea was based anciently in the vast amounts of uranium and other power-metals in its soil, from which the plants extracted the inevitable associated gold as radiation shielding for their spuriously tender genes. Everyone one saw in the streets of Druidsfall, or any other such city, was a mutation of some sort - if he was not an out-worlder - but after a day in the winds they were all half yellow, for the gold scales smeared off the flying leaves like butter; everyone was painted with meaningless riches, the very bed-sheets glittered ineradicably with flakes of it, and brunettes -especially among the elaborate hair-styles of the men - were at a premium. Simon poured water from an amphora into the basin, which promptly hissed like a dragon just out of the egg and blurted a mushroom of cold blue steam which made him cough. Careful! he thought; acid after water, never water after acid - I am forgetting the most elementary lessons. I should have used wine. Time for a drink, in Gro's name! He caught up his cloak and went out, not bothering to lock the door. He had nothing worth stealing but his honour which was in his right hip pocket. Oh, and of course, High Earth - that was in his left. Besides, Boadicea was rich: one could hardly turn around without knocking over some heap of treasures, artifacts of a millennium which nobody had sorted for a century or even wanted to be bothered to sort. Nobody would think to steal from a poor traitor any object smaller than a king, or preferably a planet. In the tavern below, Simon was joined at once by a play-woman. 'Are you buying tonight excellence?' 'Why not?' And in fact he was glad to see her. She was blonde and ample, a relief from the sketchy women of the Respectables whom fashion made look as though they suffered from some nervous disease that robbed them of appetite. Besides she would exempt him from the normal sort of Boadicean polite conversation which consisted chiefly of elaborately involuted jokes at which it was considered gauche to laugh. The whole style of Boadicean conversation for that matter was intended to be ignored; gambits were a high art but end-games were a lost one. Simon sighed and signalled for beakers. 'You wear the traitors' clasp,' she said, sitting across from him, 'but not much tree-gold. Have you come to sell us High Earth?' Simon did not even blink; he knew the query to be a standard opening with any outworlder of his profession. 'Perhaps. But I'm not on business at the moment.' 'Of course not,' the girl said gravely, her ringers playing continuously with a sort of rosary tasselled with two silver phalluses. 'Yet I hope you prosper. My half-brother is a traitor, but he can find only small secrets to sell - how to make bombs, and the like. It's a thin life; I prefer mine.' 'Perhaps he should swear by another country.' 'Oh, his country is well worth selling, but his custom is poor. Neither buyer nor seller trusts him very far - a matter of style, I suppose. He'll probably wind up betraying some colony for a thousand beans and a fish-ball.' 'You dislike the man - or is it the trade?' Simon said. 'It seems not unlike your own, after all: one sells something one never really owned, and yet one still has it when the transaction is over, as long as both parties keep silent.' |
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