"Anarchy's Call of Cthulhu Handbook" - читать интересную книгу автора (Call of Cthulhu RPG)

Anarchy's Call Of Cthulhu Handbook - A handbook for players

SKILLS

Contrary to what most GMs say, there are some skills which are more
important than others. Here they are (In my opinion):

* Firearm - You'll need a damn good weapon for defense
* Spot Hidden - You'll constantly roll this to see if you notice
important things
* Dodge - Used constantly in battle
* First Aid - Some of you will be injured, a lot. Get this and use it.
* Library Use - You'll need to research clues, etc. A must.
* Listen - Used half as often as Spot Hidden, but still important
* Knife/Punch/Kick - When your GM takes away your gun...

There are also a few skills which SOMEONE in your party should have.
These are:

* Fast Talk - You'll need to bypass hazardous situations quickly.
* Medicine - First Aid can only do so much.
* Mechanical Repair - For fixin' guns.
* Locksmith - Gotta have this, at least when in a place with locks.
* Sneak - Don't let those cultists hear you.
* Climb - Gotta sneak into some places.
* Throw - For grappling hooks, knives, etc. This goes with climb.
* Photography - Otherwise no one will believe you.
* Law - Jail sucks.
* Coneal - Hide your stuff when you don't want it found.
* Psychoanalysis - If you have it, it can slowly get back sanity.

GAMING TIPS

If you all choose "shotgun" as your firearm skill, you get three
advantages:

* You can use each other's weapon, should you need to.
* You do a lot of damage.
* You begin with 30% skill

Sleep in shifts, with one investigator, or two if possible, watching
over everything. Get equal amounts of sleep.

Keep your backs covered. In battle, always fight back-to-back if
possible, and never assume that the enemies being fought will be the
only enemies. Others may join.

If possible, kill everyone you fight. Extract information first, if
needed, and then kill them.