"How to survive in a Lovecraft story" - читать интересную книгу автора (Call of Cthulhu RPG)

10: Break off friendships with artists. Especially weird ones. The same
goes for college professors. These people quite simply know too much for
their own good. Or yours.

11: Never travel to the following destinations, particularly for
exploratory purposes: rural England; rural New England; any town or city in
America that can justly be described as "centuries old"; India; Africa;
Australia; Asia; Antarctica; or any place above or below the ocean's surface
that might ever have been part of the lost continent of Lemuria. If you live
in any of these places, *move away immediately*.

12: Don't keep a diary, journal, or travelogue. The only people who write
down things that happen to them are the people to whom bad things happen.

13: If a stone artifact ever comes into your possession that is clearly
artifical in shape, and just as clearly not the work of human beings, *get
rid of it*. And the box it came in, just to be on the safe side. Then go
and wash your hands.

Chris Womack