"How to survive in a Lovecraft story" - читать интересную книгу автора (Call of Cthulhu RPG) 10: Break off friendships with artists. Especially weird ones. The same
goes for college professors. These people quite simply know too much for their own good. Or yours. 11: Never travel to the following destinations, particularly for exploratory purposes: rural England; rural New England; any town or city in America that can justly be described as "centuries old"; India; Africa; Australia; Asia; Antarctica; or any place above or below the ocean's surface that might ever have been part of the lost continent of Lemuria. If you live in any of these places, *move away immediately*. 12: Don't keep a diary, journal, or travelogue. The only people who write down things that happen to them are the people to whom bad things happen. 13: If a stone artifact ever comes into your possession that is clearly artifical in shape, and just as clearly not the work of human beings, *get rid of it*. And the box it came in, just to be on the safe side. Then go and wash your hands. Chris Womack |
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