"Psychic Rules" - читать интересную книгу автора (Call of Cthulhu RPG) │ │ │ │ │
│ │ │ │ │ │ 1 hour │ 5 │ 16-23 hours │ 12 │ ├────────────┼───────┼─────────────┼───────┤ │ │ │ │ │ │ │ │ │ │ │ 2 hours │ 6 │ 24+ hours │ 13 │ ├────────────┼───────┼─────────────┼───────┤ │ │ │ │ │ │ │ │ │ │ │ 3 hours │ 7 │ │ │ └────────────┴───────┴─────────────┴───────┘ If the Occult skill check succeeds, bonus is a credit against which MP and SAN of the following Psychic attempt draw. Note that the Psychic attempt is part of the ritual, so that if the Occult roll fails, the Psychic connection must still be attempted. Also, bonus does not roll over into other Psychic attempts. If a Psychic attempt ends with bonus unused, the advantage is lost. A shaman spends 2 hours in chanting and ritual. He can accomplish 6 steps in a Psychic attempt at no cost. -------------------------------------------------------------------------------- Possible reasons for Psi: * Human blood is tainted by various entities (the Dreamworld Gods, Deep Ones, various others possible), and this gives some amazing abilities. * Reality is not like normal humanity understands. * Psychics are, either through inclination or through some strange perverse law of the world, more able to deal with true reality. William H Timmins - [email protected] |
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