"Tactics and Weapons" - читать интересную книгу автора (Call of Cthulhu RPG)

Call of Cthulhu Tactics and Weapon Ideas
By Anarchy

As a veteran GM and player for Cthulhu games, I can do two things for
people who like CoC out there: provide advice by recalling
interesting/useful parts of games I've been in, and discuss tactics
I'd use in the future. This article is mainly intended as advice to
the players. You'll find: advice from past adventures; investigator
tactics; and some new weapons.

PAST ADVICE

During one of my GMing sessions, while running the _Horror on the
Orient Express_ boxed set, my players came upon an old man in a
clocktower. The book I was working from said something like "Surely
the party will not use force on an old man". But the people who wrote
the book hadn't counted on my players. Oh, no. They attempted at first
to knock out the old man with a heavy club. When that failed, the
body-builder of the party grappled the old man, while another member
of the party slit his throat. After killing him half of the party
rolled the old man up in a carpet and threw him off a bridge. This did
not surprise me much, but I felt that it might've surprised those who
wrote the campaign.

There are some lessons to be learned from this, mostly for
players. The largest is that if you can get away with something that's
helpful, do it. A secondary lesson is that players often times will
test limits, and if you don't play realistically, your CoC campaign
will tend to crumble, quickly. If the GM tells the players that they
cannot slit an old man's throat because it's "wrong", or something to
that effect, it'd be hard to rationalize an attack on any humanoid.
However using the police (conservatively) against the players is an
ample deterrant, usually. So, play realistically, as player or GM.

While playing (in my first-ever CoC game) in _Masks of Nyarlathotep_,
I had my character make a book to keep clues in, as I had done in real
life to keep track of handouts. I had also done something very smart:
I mailed a copy (I made, by hand) of the cluebook to my next
character, a close relative. This saved us a lot of trouble in the
event of my/our death/capture.

SEMI-NEW TACTICS

Always sleep in shifts. 3 or 4 hour shifts usually work out to at
least half the party sleeping/guarding at the same time. Try to get
animals to help stand guard, and give your character some way to
explain not falling asleep.

If possible use people's fears, beliefs, values, for your own good.
Trade crap for useful objects, if possible, and dress up like their