"Tactics and Weapons" - читать интересную книгу автора (Call of Cthulhu RPG)Call of Cthulhu Tactics and Weapon Ideas
By Anarchy As a veteran GM and player for Cthulhu games, I can do two things for people who like CoC out there: provide advice by recalling interesting/useful parts of games I've been in, and discuss tactics I'd use in the future. This article is mainly intended as advice to the players. You'll find: advice from past adventures; investigator tactics; and some new weapons. PAST ADVICE During one of my GMing sessions, while running the _Horror on the Orient Express_ boxed set, my players came upon an old man in a clocktower. The book I was working from said something like "Surely the party will not use force on an old man". But the people who wrote the book hadn't counted on my players. Oh, no. They attempted at first to knock out the old man with a heavy club. When that failed, the body-builder of the party grappled the old man, while another member of the party slit his throat. After killing him half of the party rolled the old man up in a carpet and threw him off a bridge. This did not surprise me much, but I felt that it might've surprised those who wrote the campaign. There are some lessons to be learned from this, mostly for helpful, do it. A secondary lesson is that players often times will test limits, and if you don't play realistically, your CoC campaign will tend to crumble, quickly. If the GM tells the players that they cannot slit an old man's throat because it's "wrong", or something to that effect, it'd be hard to rationalize an attack on any humanoid. However using the police (conservatively) against the players is an ample deterrant, usually. So, play realistically, as player or GM. While playing (in my first-ever CoC game) in _Masks of Nyarlathotep_, I had my character make a book to keep clues in, as I had done in real life to keep track of handouts. I had also done something very smart: I mailed a copy (I made, by hand) of the cluebook to my next character, a close relative. This saved us a lot of trouble in the event of my/our death/capture. SEMI-NEW TACTICS Always sleep in shifts. 3 or 4 hour shifts usually work out to at least half the party sleeping/guarding at the same time. Try to get animals to help stand guard, and give your character some way to explain not falling asleep. If possible use people's fears, beliefs, values, for your own good. Trade crap for useful objects, if possible, and dress up like their |
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