"Cook, Glen - Dread Empire 01 - Shadow Of All Night Falling" - читать интересную книгу автора (Cook Glen)


She bridled at the reference to her past failing, but said no more.

"Just a bit longer," Valther said. "He'll be here soon."

And Turran arrived within the hour. Head cocked, eyes appraising, a smile his only greeting, he stood a moment at the door, studying his family. He was the tallest of the seven and had a heavy, muscular body massing almost two hundred pounds. His eyes and hair were those of the family, black and shining. There was something about him, a charisma, that made people, especially women, want to forward his plans. He was a dreamer, though he dreamed less complexly, more grandly than Nepanthe, of leading victorious armies. He was handsome, pleasant, lovable, potentially a great leader-and more than a little mad.

"How're things going?"

"Perfectly," Ridyeh replied. "Our victory is written in the stars. The earth should be shaking." Turran frowned. Subdued, Ridyeh continued, "You're late. What happened?"

"The weather." Turran settled into the one free chair. "There's a permanent storm over the Kratchnodians. Result of Nepanthe's experiment. It's getting more powerful, too. Had a hell of a time getting back. We've got to fix it."

Nepanthe didn't miss his sarcasm. "You damned men!" she sputtered. "Always so lordly... Now we're all here. let's get on with the foolery. What's your news, Turran?"

"Ah, always the same, aren't you Nepanthe? Always rush-rush-rush. Well, it seems the world could care less what we do in Iwa Skolovda. Brock," changing the subject, "is there any wine? It's been a hungry ride."

"Is that all you've got to say after keeping us waiting so long?" Nepanthe demanded. "Just: 'Give me something to eat.'"

Turran's reply expressed an anger long held in check. "We've put up with your pets too long, Nepanthe. What you did with the Werewind won't happen again. I'll warn you once: you'll be treated the way you behave."

She missed the danger-sound in his voice. "What can you do? Lock me in the Deep Dungeons so I don't spoil your idiot scheme?"

The unanimity of their nods bought her silence. Shocked, she listened as Luxos, who often defended her, said, "If it's the only way, I'll take you Downdeep myself."

"And throw away the key," Valther added, the only brother to whom she felt really close.

She was overwhelmed. Turran's madness had infected them all. And she knew they made no idle threats. She shut her mouth and kept it that way.

"Valther, what's happened here?" Turran asked. Intelligence was Valther's responsibility.

"We hold the Tower, the symbol of power. For the time being the people are satisfied. The shadow of Ilkazar doesn't disturb them as much as it did a few generations back."

Turran grew thoughtful. Finally, he asked, "Nepanthe, can we trust you if we leave you here alone?"

Not risking anything, she merely nodded. Anyway. Valther's men would be watching every minute. What could she do to ruin their game?

"Good. I want to go home, work with the troops. We'll leave in the morning, come back in time for a spring campaign. You take care. If you get an urge to sabotage things, remember the Deep Dungeons. Think about living there till this's over. My patience will be short for a while."

Nepanthe shuddered. The Deep Dungeons were places of slime and stench and horror far beneath Ravenkrak, supposedly haunted, so long abandoned that no one living knew them in their entirety.

"Valther?"

"Yes?"

"Will you get the sending gear ready? I stopped by Dvar's embassy on the way. I don't like their attitude. They won't recognize our sovereignty. We'd better make an example of them. Show our power early."

An eager blush colored Nepanthe's cheeks. At last something interesting was going to happen. She enjoyed manipulating the Werewind.

(Aerial elementals haunted the high range, powers that ran with and sometimes controlled the Kratchnodian storms. Lowlanders, who thought in terms of ghosts and demons, called these the Wild Hunt, believing them to be malevolent spirits in search of souls to drag into their own special Hell. The Storm Kings knew better. During the generations following their flight after the Fall of the Empire, the family had learned to control the elementals, and thus the weather that followed them-especially raging wind. The Werewind.)