"Paul Di Filippo - Stink Lines" - читать интересную книгу автора (Di Filippo Paul)Disney empire, flush withcash after the success of its latest animated
feature, Disney's Golden Ass ofApuleius. (The computer industry that formerly provided much of the area'swealth and stable tax base was churning spastically under the introduction ofcarbon-based buckytube circuitry, and Governor Simpson saw the sale of Los Gatosas a fine way to tauten a sagging bottom line in the state's budget.) Thischarming, compact town, not far from major population centers, suited Disney'splans perfectly: the corporation intended to construct a monument to one oftheir relatively unsung geniuses, a staff creator for much of his life who hadyet managed to emerge from the bland anonymity that cloaked most Disney artists.The cult artist Carl Barks had been born in 1901. At the turn of the century hewas still alive. And his work had more fans than ever.Starting in the late 1940s, Barks had jolted the basic boring Donald Duck printuniverse -- always a minor tentacle of the Disney octopus with about ten zillionvolts of creative energy. In hundreds of comicbook adventures over the nextthree decades, Barks added intriguing new characters and dense backstory to theformerly one-note Disney property, creating a rich Benday-dot cosmos. Aided bysuperior artwork, abetted by humor and a sense of adventure, Barks succeeded inplacing his own unique stamp on Uncle Walt's creation. Barks's work had beenreprinted and idolized now for nearly half a century. Motivated by a smidgen ofbenevolence and a heap of self-interest, the Disney suits had decided thatBarks's centennial was time to build the man a monument.The Disney imagineers moved into Los Gatos. Under the terms of their purchase,they owned every property in town, which the state had first seized by eminentdomain. But the generous enterprise promptly leased the buildings back to anycitizens and businesses who wished to remain through the Gatos into a fenced-offsimulacrum of Barks's Duckburg. Role-playing employees were brought in tosupplement the other, non-costumed citizens, the admission booths were opened,and Duckburg was in business, after a stirring ceremony involving its humbleaged founder and a host of luminaries.The Disney drones had even found some genuine Barkses willing to relocate toDuckburg. Harry and Norma Barks, with their young daughter Ginger, were distantrelatives down on their luck and happy to move to a town where they would becomeinstant celebrities with a new home and guaranteed income.At the same time, the former Mrs. Jane Harmon, having reverted to her maidenname of Greet, arrived at the model community, looking for a new start. With herlover, Lorna Lish, and using money from her divorce settlement, Jane Greer setup a ceramics shop in Duckburg. (Having successfully beaten the pitifullyineffective Southern Baptist boycott, Disney was now actively and openlyencouraging gay and lesbian participation in all its affairs, and so endowedJane Greer with many generous tax breaks and incentives.)And so it was that little Gary Greer-Lish was soon enrolled with Ginger Barksand all the other potential Junior Woodchucks in Duckburg's school.No genius was necessary to coin Gary's nickname in this milieu. Within an hourof the first roll-call, every one of his peers was hailing him as GyroGearloose.Gary's consternation, as might be imagined, was thick and weighty. Uprooted,friendless, unfamiliar with the basis of his new community, he reacted badly atfirst to the nerdy nickname.One recess period, as Gary sat disconsolately in the fragrant shade of aeucalyptus tree, one of his female classmates approached him."I think Gyro Gearloose is cool," Ginger Barks said, then, red-faced withembarrassment, hurried off.That was all it |
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