"Edward L. Ferman - Best From F&SF, 23rd Edition" - читать интересную книгу автора (Ferman Edward L) Let me give you a quick rundown of this exciting interactive game. It is the year 2783. Man has
reached out to settle thousands of planets scattered across the galaxy. Then, suddenly, the galaxy is invaded by a horde of alien beings, the Zorphs. They enslave all planets in their path. Those that resist are destroyed without mercy. You, as Captain of the Avenger, the great Terran warship, will range interstellar space, seeking out and destroying the forces of Zorph. On your screen you will be given a display of your current sector of the galaxy and the stars in that sector. You may fire off laser probes to determine the location of Zorph warships. You have a number of weapons at your disposal including quantum rays, antimatter missiles and, for desperate situations, doomsday torpedoes. Your ship is protected by shields against any attack, but you must be careful to maintain your energy supply. Any Zorphs in your sector will attack you and each attack will use up some of your reserve energy. If your energy is depleted, your shields fail and the next Zorph attack destroys you. You can replenish your energy reserve by returning to a friendly base. You can hop sectors using hyperspace, al- though void storms may toss you about a bit in space and time. In addition, you will have to handle a variety of problems with your ship such as invasion by mind-warping beings, power-system failure, and occasional crew mutinies. The console commands that control your warship are simple and are given in the attached instructions being transmitted to your local printout facility. Now do not get the idea that everyone here is simply sitting around playing Zorphwar. That is far from the case. While our schedules have slipped a bit in the last couple of months, morale is at an all-time high. With a crew of satisfied programmers, I feel there is nothing we cannot accomplish. Finally, before you make any snap judgments, I ask that you log in on your console and try Zorphwar. Good hunting! Megalo Network Message: June 30, 1977 Source: P. T. Warrington Subject: Promotion to Fleet Captain Bill Buddy: As stated on Page 12 of the Zorphwar Handbook, any Captain completing six consecutive successful missions against the Zorphs is entitled to promotion to Fleet Captain. If you will check my War Record File, you will discover that I destroyed all Zorphs in the galaxy in the six games I played yesterday afternoon. Please send along whatever certificate you have to indicate my Fleet Captain status. As for schedules, I have discussed the matter with JX. and demonstrated Zorphwar to him. Both of us are in entire agreement with your analysis. Maintaining morale is one of our primary goals, and we are sure you have things under control. J.L. is, by the way, interested in access to Zorphwar on his own executive terminal. I trust that you will see to the necessary arrangements. As for the exception reports triggered by your schedule slippage, J.L. has signed off on the necessary forms to justify a new schedule. We have doubled the expected times required to complete phases four through seven. While this stretches out the predicted completion for Project 8723 by two years, we feel that you people are doing important work in other areas and should not be forced to produce a program of use only to those uptight jokers hi Accounting. Now I must get back to Zorphwar. Twenty more successful missions, and I move up to Sector Commandant! Megalo Network Message: July 6, 1977 Source: W.S. Halson Destination: P. T. Warrington Subject: Enclosed Certificate Congratulations, Fleet Captain! I am pleased to transmit to the facsimile printer in your area a copy of your certificate suitable for framing and wall display. Note that it is a fine example of |
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