"R A Salvatore - Icewind Dale Trilogy 2 - Streams of Silver" - читать интересную книгу автора (Salvatore R. A) Their posture and the determined drive of their strides reflected the
eagerness of a newly begun quest, but the set of each adventurer's face revealed a different perspective of the journey. The dwarf, Bruenor Battlehammer, leaned forward from his waist, his stocky legs pumping mightily beneath him, and his pointed nose, poking out above the shag of his wagging red beard, led the way. He seemed set in stone, apart from his legs and beard, with his many-notched axe held firmly before him in his gnarled hands, his shield, emblazoned with the standard of the foaming mug, strapped tightly on the back of his overstuffed pack, and his head, adorned in a many-dented horned helm, never turning to either side. Neither did his eyes deviate from the path and rarely did they blink. Bruenor had initiated this journey to find the ancient homeland of Clan Battlehammer, and though he fully realized that the silvery halls of his childhood were hundreds of miles away, he stomped along with the fervor of one whose long-awaited goal is clearly in sight. Beside Bruenor, the huge barbarian, too, was anxious. Wulfgar loped along smoothly, the great strides of his long legs easily matching the dwarf's rolling pace. There was a sense of urgency about him, like a spirited horse on a short rein. Fires hungry for adventure burned in his pale eyes as clearly as in Bruenor's, but unlike the dwarf, Wulfgar's gaze was not fixed upon the straight road before them. He was a young man out to view the wide world for the first time and he continually looked about, soaking up every sight and sensation that the landscape had to offer. He had come along to aid his friends on their adventure, but he had come, as well, to expand the horizons of his own world. The entirety of his lcewind Dale, limiting his experiences to the ancient ways of his fellow barbarian tribesmen and the frontier peoples of Ten-Towns. There was more out there, Wulfgar knew, and he was determined to grasp as much of it as he possibly could. Less interested was Drizzt Do'Urden, the cloaked figure trotting easily beside Wulfgar. His floating gait showed him to be of elven heritage, but the shadows of his low-pulled cowl suggested something else. Drizzt was a drow, a black elf, denizen of the lightless underworld. He had spent several years on the surface, denying his heritage, yet had found that he could not escape the aversion to the sun inherent in his people. And so he sunk low within the shadow of his cowl, his stride nonchalant, even resigned, this trip being merely a continuation of his existence, another adventure in a life-long string of adventures. Forsaking his people in the dark city of Menzoberranzan, Drizzt Do'Urden had willingly embarked upon the road of the nomad. He knew that he would never be truly accepted anywhere on the surface; perceptions of his people were too vile (and rightly so) for even the most tolerant of communities to take him in. The road was his home now, he was always traveling to avoid the inevitable heartache of being forced from a place that he might have come to love. Ten-Towns had been a temporary sanctuary. The forlorn wilderness settlement housed a large proportion of rogues and outcasts and, though Drizzt wasn't openly welcomed, his hard-earned reputation as a guardian of the towns' borders had granted him a small measure of respect and tolerance |
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