"FWLS36" - читать интересную книгу автора (A Future We'd Like to See) A nearby screen flashed the logo for Super Benito Brothers.
"What's this thing?" I asked. Two dimensional holo? And why was the coloring so bad? "This, my friend, is a Mega Nintekgi," Gosub said, tapping in some keyboard commands. "In the late twentieth century, these things sold for a hundred dollars each, and could play games with state-of-the-art sixteen bit power. They could run two hundred colors at once and had an optional CD-ROM attachment." "What, it's an antique children's game console?" I asked, examining the dusty plastic box. "This is the hottest thing in hacking?" "Alright, I'll help you put the logic together. Why is hacking so hard?" "Umm... because you need to cut through defense programs." "Right. And how do they defend the system?" "They keep you out?" "Yeah, but what does the really NASTY stuff do?" I tried to remember all this from the two books I had read about hackers. It was all the university library had on the subject, and was very vague to keep you from putting the information to use. "It... sends a negative feedback signal over the line, causing brain damage and occasionally death." "Alright. Now. Everybody connects to the net over a simple electrode headband, or, if they've got the money, a simple wrist- trode and wireless. This provides direct neural stimulation... sight, sound, taste, smell, the works. And the defenses will see a person hacking in, and mix the mind a little." "So what does this have to do with old video games?" "I'm getting to that. AIs can't be affected by defense programs. Why? They're not real, they're just programs. Some ice is built to handle AIs... after recognizing a non-human target, they switch code to something that can screw with an AI's process. Not all ice can do that... only stuff ranked at forty or higher, usually. It's very hard to code in. So what happens if a program attacks a site again?" "Umm... Nothing." |
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