"Peter F. Hamilton - A Night's Dawn Companion - The Confederation Handbook" - читать интересную книгу автора (Hamilton Peter F)to import raw material, facilitating the capture of new asteroids.
The population of a mature asteroid settlement can reach 100,000, though it rarely exceeds this. Politically, the high-orbit asteroids are nearly always under the control of the planetary government. Certainly this is the case to start with; but as the star system economy develops, companies may well fund their own capture missions and mining settlements. Free settlements These can be sited anywhere in the star system, though investors prefer asteroids close enough to the sun to use solar-power arrays, eliminating He3costs. Asteroids with large and varied mineral reserves are sought, because of the disparate material requirements of the industrial stations they serve. High-technology zero-gee products are the only exports from these settlements, so they are usually founded several decades after the first batch of colonists arrive on a planet, when a market for their goods is beginning to materialize. Like the mining asteroids in planetary orbit, the habitation chamber is hollowed out of the asteroid itself, providing the inhabitants with several kilometers of rock as protection from cosmic radiation and attacks from mercenary starships. That population is usually around 100,000, although the larger asteroids, containing several habitation chambers, can carry populations as high as 250,000. In parallel with the institutions that found planetary development, it is companies which finance the construction of asteroid settlements, and their control is never entirely relinquished. All asteroid settlements are essentially company towns. The ideological or religious concern, in which case they will also pay for their own asteroid settlements. Defense Attack by mercenary starships is a very real threat for asteroid settlements and planets alike, and all governments fear an assault by a political rival using antimatter. As a consequence, any industrial planet has to devote a healthy percentage of its gross domestic product to building and maintaining a strategic-defense network. EarthтАЩs OтАЩNeill Halo defenses are widely regarded as impregnable by any fleet another Confederation world could throw at it. In combination with the SD network, the major line of defense for any world is its designated emergence zones. As a general rule, starships are not allowed to emerge within 100,000km of an inhabited planet. They are required to jump into the emergence zone, and request flight clearance from the local traffic control authority before approaching their destination, giving naval ships time to perform an inspection when deemed necessary. The SD platforms will shoot at any starship violating this restriction, which is automatically assumed to be on a hostile strike mission. In wealthy star systems, with a large interplanetary (non-FTL drive) spaceship fleet shipping products between asteroid settlements and the inhabited planet, navy ships are on regular patrol to prevent acts of piracy by starships who can immediately jump out-system as soon as the looted cargo has been taken on board. It is this kind of |
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