"Modesitt, L E - Recluce 10 - Magi'i Of Cyador" - читать интересную книгу автора (Modesitt L E) "Mostly." Lorn pauses. "And you have to have been using firelances, and directing them for a long time. Otherwise, you'll probably only get a burn in addition to a slash or a cut."
"Why do the Magi'i warn us so much? Burns, those I can handle." "The Magi'i handle more chaos than firelances, much more." "Ah..." Helkar frowns. "You'll have to worry more about iron then?" "I shouldn't." "Good." Helkar laughs. "You'll have enough to worry about with Brevyl anyway." "Is he that hard?" "Is cupridium tough? Does a firelance burn?" The captain shakes his head. "He's fair, but best you do as he orders, or you'll find yourself leading a half-score of troublemakers who don't know one end of a lance from the other against four score raiders." Helkar laughs. "And if you make it through that, he'll decide you're the one to train and lash all the troublemakers in the whole outfit into formation." Lorn nods, stifling a yawn. He is still tired from three days' travel in firewagons and wonders if one good night's sleep will be enough to recover. "Is this your duty assignment now?" "Me? Working for Commander Thiataphi? Not likely. I'm here like you, picking up replacement lancers, except I'm headed back to Pemedra tomorrow. A few less barbarians there, and a lot more snow. You can see the Westhorns from there, and that wind comes off them in winter, and it'll cut right through you." "How many lancers are you taking back?" "Four score, with two squad leaders." Helkar shrugs. "Takes near-on four days, and there's always a chance of a raiding party, but it's less early in the winter. The barbarians get bored or run out of food before spring, and they'll start raiding while there's still snow everywhere." Another laugh follows. "Trailing them through snow and mud, we all enjoy that." Lorn nods. "You look order-dead." Helkar half-thumps Lorn's shoulders and turns. "Good luck with Sub-Majer Brevyl." "Thank you." Lorn walks slowly up the two flights of stone steps, concentrating so that his white boots do not scuff and so that he does not trip. A night's sleep will be good. Very good. XXI Lorn bends forward in the saddle and pats the shoulder of the big white mare, then straightens and looks ahead along the road that curves its way between yet another set of hills. The grass that covers the hills is brown, but it does seem endless, with each hill that the detachment rides over giving way to yet another, and then another. After the first morning, for two days all Lorn and the lancers have seen are grass hills. Part of that sense of endlessness is because they are not crossing the hills directly, but angling northwest from Syadtar. Every so often there are small copses of bushes or low trees bearing their gray winter leaves, generally along streams so small as to be almost invisible from more than a hundred cubits away. The wind is cold, but not bitter, and blows out of the northwest, almost into Lorn's face, carrying a clear odor of wet grass and the hint of mold. At the top of the hill on the north side of the road are two lancers Nytral has sent out as scouts. One remains reined up, watching the column of riders, while the second vanishes beyond the hill crest, shadowing and following the road from the heights as it winds generally northwest. Lorn glances over his shoulder at the forty-odd new lancers riding behind them. Most appear painfully young, even to Lorn, and some struggle managing the firelances in the holders, even though the lances are little more than three cubits long. Lorn scarcely notices his any more. "You ride pretty well, ser. You come from a lancer family?" asks Nytral. Lorn turn in the saddle and looks at his squad leader. "I had to learn it on my own, Nytral. Spent a lot of extra time in officer training working with mounts. Seemed a good idea." "I came from a Magi'i family. I didn't take to being kept in a granite tower playing with chaos. The Magi'i didn't want me dabbling in trade. So it was strongly suggested that I become a lancer." "Ah... being a magus family, ser... ?" "When the head of the Magi'i, who sits at the right hand of the Emperor, suggests that a young man become a lancer officer, it's generally a good idea to agree. Besides, it got me out of the towers," Lorn points out. Nytral glances at Lorn. "That be making more sense, ser." "Because Isahl is one of the places that the barbarians always raid, and we lose a lot of lancers and officers here?" "They tell you that, ser?" "No." Lorn laughs cheerfully. "They sent me here." Nytral shivers and looks away. Lorn shrugs. Best that Nytral knows Lorn's background early on, and understands that Lorn doesn't intend for it to bother him, or adversely affect him. He turns and studies the riders behind him again. Then he turns his mount and rides back along the column, looking at each lancer as he passes. Only a handful meet his amber eyes. Near the end of the column, where the wagons rumble along, he turns the mare again, and lets her keep pace so that he rides beside the lead teamster. "How are the wagons going?" he calls. "Be fine, ser," answers the gray-bearded lancer with the crossed green sheaves on his sleeves, his right hand on the leather leads for the four-horse team. "A mite heavier than I'd like, but the roads stay dry, for another day, and all be well." Lorn nods, raises his hand, and urges the mare back toward the front of the column, riding almost on the shoulder of the road and letting her move just slightly faster than the lancers, so that he can study each as he rides past, without seeming to do so. When he reaches the front of the column, the road has begun to curve between yet another set of hills, and Lorn can see that it slopes gently upward at an angle along a ridge that extends a kay or more both east and west. "Have to climb this one, ser." Lorn nods as he eases the mare closer to the squad leader's mount. "Sent out another pair of scouts," Nytral says quietly. "Been a few attacks here, 'cause you can't see the road." Lorn follows Nytral's gesture. A pair of scouts has reined up at the ridge crest, where they pause before one turns his mount and rides down the road at a quick trot. "Trouble..." mumbles Nytral. "Knew it!" The scout has barely reined up before the words of his report tumble out. "Barbarians, ser. On the rise a kay northeast of the top there." Lorn glances past the scout at the half-kay of road that remains before the first of the column reaches the crest. "How fast are they moving?" "They're not riding, ser. They're waiting." "A kay away and they'd have to ride down and then up?" asks Nytral. |
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