"Larry Niven & Steve Barnes - Dreampark" - читать интересную книгу автора (Niven Larry)file:///F|/rah/Larry%20Niven/Niven,%20Larry%20-%20Dream%20Park.txt (6 of 137) [1/19/03 5:52:29 PM] file:///F|/rah/Larry%20Niven/Niven,%20Larry%20-%20Dream%20Park.txt throat tighten. An instant before that noble body smashed ignobly into concrete, a giant hand materialized. The laughter of a colossus was heard as the hand lifted him back to the flying carpet, where he and the visier sprang at each other's throats once again. Acacia sighed in relief, then chuckled at her own gullibility. She swept her hair back over her shoulder and took Tony's arm. She felt happier than she had in months. "It's all so. . . elaborate," Tony said. "How do they keep it all going? Jesus, Acacia, what have you gotten me into? Are the Games this, this complicated too?" "Horrendously," she confirmed. "Not always, but we're dealing with the Lopezes this time, and they're fiendish. The real heart of the Games is the logic puzzles. But look, you're a novice. You just concentrate on having fun, okay? Swordplay and magic and scenery." Tony looked dubious. Acacia could understand that. He knew as much as she could tell him about Gaming, and it was daunting- Dream Park supplied costumes, makeup, prosthetics, and character outlines if necessary. The players supplied imagination, improvisational drama, and, bluntly, cannon fodder. The Lore Master acted as advisor and guide, group leader and organizer. In exchange he or she took a quarter point for every point made by an expedition member, and lost a quarter point for every penalty point. A good Lore Master would make or break a Game. Experts like Chester were kings among their kind. But the Game Master was God. If he could justify it by the rules and the logical structure of the Game, he could kill a player at any time. Most Game Masters sought a "vicious but fair" reputation, and did what they could to make any Game a fair puzzle. After all, players sometimes flew from the other side of the world to for everyone, Dream Park included. So the Game Master chose time, place, degree of fantasy, weapons, mythology and lore (generally from a historical precedent), size of party, nature of terrain and so forth. He might put years of work into a Game. Then, maliciously, he would conceal as much of the nature of the Game as possible until the proper moment. It guaranteed maximum disorientation of the players, with sometimes hilarious results. "Hey, would I have talked you into something you wouldn't like? You'll love it. Stick with me, kid," Acacia boasted. "I've got over sixteen hundred points in my Gamelog. Another four hundred and I'll be a Lore Master myself. Then I can start earning back some of what I've put into these Games. Trrrust me!" "Who are you going as?" She hadn't quite decided that. In the six years since she first learned to forget the debits and credits for Ease-Line Undergarments ("So snug, you'll think a silkworm has fallen in love with you!") Acacia had shaped and recorded half a dozen fantasy characters: histories, personalities, special talents . . . "Panthesilia, I think. She's a swordswoman, and tough. You like tough women?" "I may need one for protection," said Tony. The Chamber of Horrors line had pulled abreast of the building that housed it: a crumbling stone castle with large, leaded glass windows. In the gloom within, one half-glimpsed monstrous shapes moving. There were five other waiting areas for the Chamber of Horrors, but this was the only one marked "Adult." Its twenty occupants looked about them in uneasy anticipation. The room might have been more comforting, Gwen Ryder thought, given the traditional paraphernalia: cobwebs, creaking |
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