"Niven, Larry & Steve Barnes - Dream Park - 03 - California Voodoo Game" - читать интересную книгу автора (Niven Larry)

Army:
MAJOR TERRY CLAVELL: Loremaster, Magic User
CORPORAL S. J. WATERS: Scout/Thief
LIEUTENANT MADONNA PHILLIPS: Warrior
LAWRENCE BLACK ELK: Cleric, Magic User
GENERAL HARRY EVIL POULE: Warrior/Scout
CHAIM COHEN: Cleric

General Dynamics:
NIGEL BISHOP: Loremaster, Magic User
HOLLY FROST: Warrior, Thief
TREVOR STONE: Magic User
TAMASAN: Cleric
ILSA RADICHEV: Warrior
MIKHAIL RADICHEV: Warrior

Glossary:
THE BARSOOM PROJECT: the ongoing attempt to transform Mars into a habitat suitable for human life. Named after the Martian locale in novels by Edgar Rice Burroughs.
CHARACTER: a role played by a Gamer, in broad categories such as Magic User, Scout, Engineer, Cleric, and Warrior. Characters are often continued from one Game to the next. During Games, Gamers accumulate points, talismans, and
treasures, which strengthen their characters. Gamers can also "split" accumulated points to create a character with abilities in two different areas: for instance, a Scout/Warrior.
COWLES INDUSTRIES: Dream Park's parent corporation. Driving force behind the Barsoom Project.
GAME MASTER: one of those responsible for designing and guiding Dream Park "Gaming" scenarios.
LOREMASTER: one of those who plays within a scenario, recruiting and guiding a team of Gamers.
MIMIC: Meacham Incorporated Mojave Industrial Community.
NPC (NON-PLAYER CHARACTER): an actor who performs within a Dream Park scenario. Often, but not always, in opposition to Gamers.
PALO MAYOMBE: Congolese variant of voodoo. Generally thought to be violent and death-oriented.
SANTARIA: a Latin American variant of voodoo.
SCANNET: MIMIC's security system.
VOODOO: a belief system, or system of magic, incorporating African and European cosmologies.


Prologue

Tuesday, July 19, 2059 - 3:00 P.M.

For seventy minutes now, the murmur of five thousand throats had built steadily into a cacophony. The lobby well of the Dream Park Hyatt was filled from mezzanine to rafters with cheering, stomping, hooting fans. Banners streamed
and flickered in the wind like the tails of small dragons. Faces from a dozen countries were animated, eager, expectant.

At the lobby floor was a multileveled crystal dome with a narrow, tapering top. Beneath that dome lay a miniature city that sparkled as if riven from diamonds or carved from ice. Within its walls, lights crawled like glowing snakes, panels slid like ships through oiled seas, and braziers pulsed with scented smoke. Any lurking minotaurs would have felt right at home.

This was the Crystal Maze. It was covered by one-way transparent plastic, allowing observers on the mezzanine and upper levels of the Hyatt to witness the duel to come. Vid cameras would broadcast everything to thousands of room
monitors and hundreds of thousands of homes and gaming venues worldwide.

A whistle split the air, stilling voices. A door opened at the western edge of the lobby. Four combatants advanced to the mark.

Tammi Romati's ash-blond hair was tied back by the band of her slimline Virtual goggles. She was beautiful, a vision in white leather. Tammi had the physique of a semipro bodybuilder. Her energy and intensity intimidated most men even before they learned her sexual preference.

Beside her, enfolded in a red cloak and an emerald sheet of flames, was Twan Tsing, Magician. Twan's black hair was chopped short and hidden under the emerald skullcap that incorporated her Virtual apparatus. The green-tinted liquid crystal lenses of the Virtual gear leached the color from Twan's Cantonese eyes but couldn't disguise their intensity. She was half a head shorter than Tammi, and more smoothly muscled. She gestured mystically, fingers intertwining in arcane, angular configurations. Her aura flared until it matched and then surpassed the radiance of all the Hyatt's lights, then silently subsided.

To her left stood Tammi's son, Mouser. He was clad in grey leather, a silver saber weighting his belt at the left hip. He was a Thief, if not a reaver or slayer. Two months shy of his fourteenth birthday, he combined an adolescent's narrow-eyed insolence with an adult's cold-blooded self-assurance. His thumb tested the edge of his blade.