"Nick Pollotta - Bureau 13 - Judgment-Night" - читать интересную книгу автора (Pollotta Nick)

Richard Anderson. Sound familiar? Thought so. Read on.) was
working as a clerk at the same bookstore I was, and as the
resident weirdoes we naturally struck up a friendship.
However, while I wanted to be an author, Wolf fashioned
himself a paranormal investigator, and often went away for
long weekends to research supposedly supernatural events.
Since the occurrences were sometimes purely human in
origin, along with a cross, an ankh, and a Mogen David, he
also carried a Colt .45 automatic pistol. Sure came in handy
when he discovered a Hells Angels motorcycle gang in the old
Bell Telephone pavilion at the abandoned 1965 World's Fair in
New York. Nothing ghostly, or demonic was happening, just
some whacked-out biker perverts killing homeless people and
stealing their heads.
Anyway, while we were watching The Exorcist he keep
telling me how the producers got this wrong, or that
incorrect, it doesn't work that way, and why did they make
that up when the real version was so much scarier?
5
Judgement Night: Bureau 13 Book 1
by Nick Pollotta


As the population of America howled in fear, Wolf laughed,
and soon I stopped watching the movie and started watching
him, my mind already spinning along the lines of a novel
about a supernatural investigation team. Yeah, I'd call it тАЬThe
Wolf Pack.тАЭ Good title.
Once I got back home, I started amassing notes and soon
roughed out a plot and the main characters. The hero would
be Richard тАЬWolfтАЭ Anderson, a self-made wizard grimly
determined to battle with the forces of evil and thus learn
more magic.
His muscle would be, hmm, Mindy Jennings, a petite, but
deadly, martial artist who was bored with contests and
tournaments. She wanted to actually test her skills, and
fighting demons sounded just fine to her. The team would
need financial aid for equipment, silver bullets and such, so
their backer for this endeavor was, George d'Renault, a bored
millionaire who flipped a coin and decided to back a
paranormal research team or buy the Dallas Cowboys. George
became their gunbunny, a rank amateur now carrying a M60
machine gun.
But months slipped by and I just could not seem to get the
background for the characters to gel. Something was missing,
something basic, yet very important. But what could it be?
To rest my beleaguered brain, I went over a friend's house
for some war gaming and was introduced to the RPG (role-
playing game for those who don't know) Bureau 13 from
TriTac Games. (although at the time it was called тАЬStalking