"Rushkoff, Douglas - Cyberia" - читать интересную книгу автора (Rushkoff Douglas) comfortable with that are people who don't mind confusion and ambiguity. I look at
confusing circumstances as an opportunity--but not everybody feels that way. That's not the standard neurotic response. We've got a culture that's based on the ability of people to control everything. Once you start to embrace confusion as a way of life, concomitant with that is the assumption that you really don't control anything. At best it's a matter of surfing the whitewater. --John Barlow, lyricist for the Grateful Dead and cofounder of the Electronic Frontiers Foundation The kid who handed me the brightly colored flyer must have figured I was younger or at least more open-minded than I really am. Or maybe he had me pegged from the beginning. Sure, I had done a little experimenting" in college and had gotten my world view a bit expanded, but I was hardly ready to immerse myself in a subculture as odd, or as influential, as this one turned out to be. The fractal-enhanced map-point" leaflet announced a giant, illegal party -- a rave," where thousands of celebrants would take psychedelics, dance to the blips of computer-generated music, and discuss the ways in which reality itself would soon conform to their own hallucinatory projections. No big deal. Bohemians have talked this way for years, even centuries. Problem is, after a few months in their midst, I started believing them. A respected Princeton mathematician gets turned on to LSD, takes a several-year sabbatical in the caves of the Himalayas during which he trips his brains out, then returns to the university and dedicates himself to finding equations to map the shapes in his psychedelic visions. The formulas he develops have better success at mapping the weather and even the stock market than any have before. Three kids in San Francisco with a video camera and a broken hotel magnetic key A new computer conferencing system immerses people so totally in their virtual community" that an alterego takes over a man's willpower, and he finds himself out of control, randomly propositioning women who happen to be online." A science fiction writer, after witnessing the spectacle of a child in hypnotic symbiosis with a video arcade game, invents a fictional reality called Cyberspace -- a consensual hallucination" accessed through the computer, where one's thoughts manifest totally, and reality itself conforms to the wave patterns. Then, in a bizarre self-fulfilling prophecy, the science fictional concept of a reality that can be consciously designed begins to emerge as a held belief--and not just by kids dancing at all night festivals. A confluence of scientists, computer programmers, authors, musicians, journalists, artists, activists and even politicians have adopted a new paradigm. And they want to make this your paradigm, too. The battle for your reality begins on the fields of digital interaction. Our growing dependence on computers and electronic media for information, money, and communication has made us easy targets, if unwilling subjects, in one of the most bizarre social experiments of the century. We are being asked to spend an increasing amount of our time on a very new sort of turf----the territory of digital information. While we are getting used to it by now, this region is very different from the reality we have grown to know and love. It is a boundless universe in which people can interact regardless of time and location. We can fax paper'' over phone lines, conduct twenty-party video-telephone conversations with participants in different countries, and even "touch'' one another from thousands of miles away through new technologies such as virtual reality, where the world itself opens to you just as you dream it up. For example, many of these computer programs and data libraries are structured as |
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