"Bruce Sterling - Cyberpunk in the Nineties" - читать интересную книгу автора (Sterling Bruce)Not much SF is really Bohemian, and most of Bohemia has little
to do with SF, but there was, and is, much to be gained from the meeting of the two. SF as a genre, even at its most "conventional," is very much a cultural underground. SF's influence on the greater society outside, like the dubious influence of beatniks, hippies, and punks, is carefully limited. Science fiction, like Bohemia, is a useful place to put a wide variety of people, where their ideas and actions can be examined, without the risk of putting those ideas and actions directly into wider practice. Bohemia has served this function since its start in the early Industrial Revolution, and the wisdom of this scheme should be admitted. Most weird ideas are simply weird ideas, and Bohemia in power has rarely been a pretty sight. Jules Verne as a writer of adventure novels is one thing; President Verne, General Verne, or Pope Jules is a much dicier proposition. Cyberpunk was a voice of Bohemia -- Bohemia in the 1980s. The technosocial changes loose in contemporary society were bound to affect its counterculture. Cyberpunk was the literary incarnation of this phenomenon. And the phenomenon is still growing. Communication technologies in particular are becoming much less respectable, much more volatile, and increasingly in the hands of people you might not introduce to your grandma. But today, it must be admitted that the cyberpunks -- SF veterans in or near their forties, patiently refining their craft and This too is an old story in Bohemia; it is the standard punishment for success. An underground in the light of day is a contradiction in terms. Respectability does not merely beckon; it actively envelops. And in this sense, "cyberpunk" is even deader than Shiner admits. Time and chance have been kind to the cyberpunks, but they themselves have changed with the years. A core doctrine in Movement theory was "visionary intensity." But it has been some time since any cyberpunk wrote a truly mind-blowing story, something that writhed, heaved, howled, hallucinated and shattered the furniture. In the latest work of these veterans, we see tighter plotting, better characters, finer prose, much "serious and insightful futurism." But we also see much less in the way of spontaneous back-flips and crazed dancing on tables. The settings come closer and closer to the present day, losing the baroque curlicues of unleashed fantasy: the issues at stake become something horribly akin to the standard concerns of middle-aged responsibility. And this may be splendid, but it is not war. This vital aspect of science fiction has been abdicated, and is open for the taking. Cyberpunk is simply not there any more. But science fiction is still alive, still open and developing. And Bohemia will not go away. Bohemia, like SF, is not a passing fad, although it breeds fads; like SF, Bohemia is old; as old as industrial society, of which both SF and Bohemia are integral parts. Cybernetic |
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