"How to survive in a Lovecraft story" - читать интересную книгу автора (Call of Cthulhu RPG)Subject: How to Survive in a Lovecraft Story
I wrote this a while back, and while I originally had Lovecraft's original 20's-era fiction in mind, a good many of these suggestions might prove of benefit to DG agents today... Note: these are tips for survival should one find oneself in a piece of Lovecraftian fiction. Attempts to apply them to a CoC game campaign should be undertaken only with extreme caution. 1: If you find yourself in a position to acquire your ancestral estate (castle, manor house, etc.), *don't*. Especially if it's built on a cliff or overlooking a bog. Just trust that your ancestors moved away from there for a *reason*, and steer clear of the place yourself. Don't even go there on holiday. 2: Never read *anything* whose author was reputed to be mad. 3: If, while dreaming, you find your dream-self going down a long flight of steps toward a gate, *turn around*. *Go back up.* Settle for a nice wet dream featuring a supermodel of your choice instead. 4: *Don't drink the water*. 'Nuff said. 5: Any electronic equipment you may bring along for the purpose of recording such phenomena, will only increase the likelihood of you going insane and/or getting eaten. Just stick with a flashlight (if you really *must* be able to see where you're going; even that is often ill-advised) and a really good pair of running shoes. 6: Buy a gun, but use it *only* in the following situations: if somebody you know comes to you claiming to have been dispossessed of his/her body, which is then subsequently inhabited by an alien intelligence, *shoot that person*. You're doing him/her a favor. Likewise, if you ever suspect that your own mind has been has been displaced by another, just go ahead and shoot yourself. Avoid the stress and aggravation. 7: In all other situations, *leave the gun at home.* You'll only drop it in your mad flight to safety anyway. 8: Avoid fog, mist, shadows, darkness, and anything or any place that smells bad. Avoid primeval forests, caves, cemeteries, charnel houses, abandoned buildings, and the sea. 9: Break off friendships with anybody who tends to capitalize the following words in their writing: "Old," "Elder," "Ancient," "Chaos," "Evil," "Dweller," "Lurker," "and "Horror," especially if any of these words are used in combination with one another or with the word "God(s)". |
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