"FWLS44" - читать интересную книгу автора (A Future We'd Like to See)A Future We'd Like To See 1.44 - The Big Time
By Twoflower (Copyright 1994) The alarm clock rang; 6 AM sharp, like... well, clockwork. I'd have a single half hour to jack in before they discount a day's wages, but make me work anyway. These old bones may not be ancient, but they've aged enough. How I'd kill to be in my twenties again, coding up those silly shareware things. I thought they were just annoying, little stepping stones on my way to the top. Turns out they'd be the most fun I'd ever have with a compiler. Most people think that hitting the big time is a good thing. I thought that too, when the talent scout found me. I was sitting in my usual booth at the back of the Peasluvdope when this slick businessman walks up. Says I've got a bright future at the Protege Corporation. They needed a game coder; I was a game coder. They had vast sums of money they could pay me; I wanted the vast sums of money they could pay me. Yeah, I was paid well, I figured as I brushed my teeth. I've got more cash than one man should have. Shame I never get the chance to spend it. I even have to work on Saturdays. telling me it was a bad idea, selling out to the suits. I passed it off as his usual anti-business ranting. It was good, for awhile. I had good gear... REALLY good gear, faster than my cheesy VOSNet laptop, more powerful. I could make a game with full motion polygons, speech, music, the works. And ONLINE games too; the main goal of Protege was to get a major net hub going, providing easy information access for people that didn't understand how to do it directly via a VOSNet jack. I took two stale poptarts out of the cabinet. Ten minutes till worktime; had to eat them raw. Tastes a lot like sawdust that way. So I had made games for them, lots of them; Protege was just in development stages back then, and lots of wild stuff was going on. It was fun stuff, not answering to anybody about your games. I loaded one really great maze-shoot-'em-up with gore and demons and stuff, and managed to work some great action movie dialogue into the Fighter Jock program. Clearly my best work ever. The period of free working was one of the best times of my life. THAT certainly didn't last long. |
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