"Pearson, Martin - So You Want To Be A Space Flier" - читать интересную книгу автора (Pearson Martin)Because, every now and then, you forget and move just a little too fast, then
slam bang into something. No matter how careful you are, after a few days you're a mass of bruises. Everything that isn't battened down floats. A roll of microfilm hanging near the cook stove, a caged frying pan floating along near the porthole, pillows drifting around in an orbit by the light, old shirts and gadgets. At first, you decide that this thing won't happen; you'll put everything away, fix it so you won't have to worry about its drifting loose. After a few days, your outlook has changed on that. Taking things out and putting them away, as often as you have to do it, is gruelling labor. The slightest slip of muscles and you're darting in one direction while the object shoots off in the opposite direction. And then there's debris. Little crumbs of food; like globules of liquid. You'll be careful, you think; you won't spill anything, eh? Think carefully: ever see anyone eating back on Earth who didn't spill something, or drop something, somewhere during the meal? Just a crumb, or a little drop of water, perhaps. But that, buddy, is all you need to spill or drop in space. These crumbs, these tiny droplets of water, don't fall to the tablecloth; they don't fall at all. They float. They form into perfect little globes, if they're liquid, and take up an orbit, perfect little planets. If they're crumbs of food, then they become miniature meteors or planetoids. Cooking has to be done in the single room allowed for living in your space ship. Even though your food is mostly canned stuff, concentrated, there's enough that isn't. Water keeps escaping from you; hot coffee is murderous. You have to keep it in a closed container while it's boiling; you have to leave it there until it cools sufficiently to drink. Then you suck it out through a drinking valve in space. If it got loose, you'd have a big ball of coffee, boiling hot; it would drift around, wetting and scalding everything it touched. And you'd run into plenty of grief trying to capture it. Now re-picture the space ship, ten days out. Dozens of globes, tiny, oft-times virtually invisible, of water, crumbs, food, etc., floating about, getting in your eyes, your nose, your hair. Then, a final touch is added by the ventilation. You see, there isn't any. The air is purified and re-purified as in submarines. Chemically, it's still breathable and that's all the designers wanted to know. But, to put it crudely, the air stinks. The air is foul and it stays foul. The smell of everything you've cooked remains in full strength. Living there doesn't help the atmosphere, either. AFTER FIFTEEN days in a chamber like this, you are sick. You have a case of BO and halitosis such as no Listerine advertiser ever dreamed of in his palmiest days. Your digestion is shot to pieces; your muscles lack exercise, and your eyes are bleary from too much reading, or too much looking at the practically unshielded glare of the stars outside. Then there's the little matter of temperature. As a rule, there are two kinds of temperature on a spaceship. Too hot or too cold. The outside of the ship is half black and half mirrored. You regulate the temperature by juggling the gyroscope in the engine room until the ship has swung one of those sides to the sun. If it's the black side, then you absorb heat; if it's the mirror side, then the heat is reflected away. By varying you should get your norm--should, theoretically. Actually, you don't. Not as a rule. You think you have things |
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