"Pearson, Martin - So You Want To Be A Space Flier" - читать интересную книгу автора (Pearson Martin)just right and go to sleep (falling off a cliff in your dreams); while you're
having your nightmares, the ship has swung slightly on its own axis and you wake up (screaming) either half frozen or half roasted. And, you know, there's nothing to do on a spaceship, outside of keeping alive. That's what finally gets you. But there couldn't be two people, even if the ships were made larger. Under those conditions, two people would hate each other in a week and murder each other before the voyage was over. Three or more people would be impossible. Well, you ask yourself, why one man then? First of all, let's touch on generalities. The course of a space-ship is all figured out by mathematics before it leaves the planet. The weight is calculated down to the last gram, including crew of one, food, and so on. The exact second for starting, flight, figures on the orbit the ship will follow, the orbit of Earth, the orbit of Mars--precisely where both planets will be at the moment of starting, where they will be the first day, the second day, etc., midpoint, and when the ship arrives. Plus research on the orbits of about three thousand asteroids, meteor swarms, the moon, comets, the sun, the other planets. It takes about a week of solid calculation by trained mathematicians and super-machines to work out all the factors. Humans alone could never do it. When the ship is dispatched, its course is fixed on its control. It doesn't require a single human hand in operation; no human hand could possibly be as exact as control timing requires. Once in space you don't navigate; you couldn't possibly figure out your exact speed and position. All you can do is sit around wondering whether or not someone made a mistake, or if, perhaps, a wheel slipped somewhere you. So, what's the one man for? Well, in case of accidents--minor accidents--he can be useful. He can put out fires, prevent cargo from shifting, keep the ship from absorbing too much heat in any one spot, thus damaging the cargo and records, or keep the ship from freezing solid in spots, thus ruining the mechanism. And, after the ship has reached a point of about one hundred miles off the surface of the planet, the space-man lands the ship. But, out in space, there's nothing more you can do. Keeping the temperature steady doesn't require attention; you know it when it hits extremes. You don't navigate; you don't take readings, and you don't have to swab the decks or clean the place or oil the engines. You couldn't. On the whole, the life of the spaceflier is easily the dullest, most dreary and sickening, irritating, and unhealthy life you can get. That's why there's always an opening for applicants; it's also why few of them last a year. When you get back from a flight, you're as weak as if you spent the time strapped to a bed; you can barely walk; your digestion is ruined and you're filthy, groggy, and smelly. Your eyes are bad; your lungs are bad, and your stomach's bad. Your skin is ruined; you've the hair and beard of a hermit. Shaving is impossible under no-gravity conditions, and the no-gravity treatment for baldness is unbeatable. You're ornery anti-social, and grumpy when you get back. A 100% sourpuss. You're poison to your friends and family. It takes days really to get clean, and, until you do, no one wants to come near you; in comparison, the camel is a sweet-smelling, pleasant beast. There is no camaraderie among space-men. You can't make friends on the job, and there's nothing to talk about, for all you |
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